﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace SharpGameLibrary
{
    public static class TileEngine
    {
        #region Fields

        static Size tile = new Size(32, 32);

        public static Size Tile
        {
            get
            {
                return TileEngine.tile;
            }
            set
            {
                TileEngine.tile = value;
            }
        }

        #endregion
    }
}
